Step seq asset12/29/2023 ![]() The second input for the variantblock_end node uses the Prune LOP to prune the lid from the barrel by making it inactive. The first input for the variantblock_end node comes in unmodified. Your /stage network should now look like the image below. ![]() Select the Prune LOP node, and then LMB-drag Lids from the Scene Graph Tree to the Primitive Path parameter field in the Parameter Editor.Ĭonnect the output of the variantblock_begin node to the both the input of the Lid node and the input of the Prune LOP node.Ĭonnect the output of the Prune LOP node to the input on the No_Lid node.Ĭonnect the output of the Lid node to the second input on the variantblock_end node.Ĭonnect the output of the No_Lid node to second input on the variantblock_end node.Ĭonnect the output of the Barrel_w_Lid node to the input on the variantblock_begin node.Ĭonnect the output of the Barrel_w_Lid node to the first input on the variantblock_end node. ![]() If you don’t want the hassle of pinning the pane and dragging and dropping, then go to the Scene Graph Tree, select the path you want, RMB-click ▸ Copy Path, and then paste the path in the Primitive Path parameter field.įor more information on targeting primitive patterns, please see the Primitive Matching Patterns help page.Ĭreate a Null LOP node, add it to the block, and then rename it to Lid.Ĭreate a Null LOP node, add it to the block, and then rename it to No_Lid.Ĭreate a Prune LOP node and add it to the block.
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